Louis Montaut (INRIA/CIIRC), Quentin Le Lidec (INRIA), Vladimír Petrík (Czech Technical University), Josef Sivic (Czech Technical University), Justin Carpentier (INRIA) |
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Paper #039 |
Session 6. Short talks |
Collision detection between two convex shapes is an essential feature of any physics engine or robot motion planner. It has been often tackled as a computational geometry problem, with the Gilbert, Johnson and Keerthi (GJK) algorithm being the most common approach today. In this work we show that collision detection is fundamentally a convex optimization problem. In particular, we establish that the GJK algorithm is a specific sub-case of the well-established Frank-Wolfe (FW) algorithm in convex optimization. We introduce a new collision detection algorithm by adapting recent works linking Nesterov acceleration and Frank-Wolfe methods. We benchmark the proposed accelerated collision detection method on two datasets composed of strictly convex and non-strictly convex shapes. Our results show that our approach significantly reduces the number of iterations to solve collision detection problems compared to the state-of-the-art GJK algorithm, leading to up to two times faster computation times.